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RECORDING
TIPS
Before You Come
to the Studio
- Your
best bet when scheduling your session is to talk to the studio personnel
and give them as many details as possible about what you are trying
to accomplish with your recording. They do this everyday and probably
can help.
- Decide
how many and which songs you'll be recording and have them prepared
BEFORE your session. Practice the songs straight through, including
intros, endings and dynamics. Work out all your solos before you get
to the studio. Be prepared to play with headphones on.
- If needed,
put a new set of strings on your guitar at least 2 days before the session.
Do not change them the day before, as they will go out of tune quickly.
- Check
your equipment for buzzes, ground irregularities, squeaks and rattles,
and fix any problems.
- Get a
good night's sleep; don't stay up partying the night before your session.
- ARRIVE
ON TIME for your session. Remember - the clock starts at your scheduled
session time.
What to Bring to
the Studio
- Guitarist:
Bring your guitar, tuner, any effects pedals (don't forget batteries),
cables, picks and extra strings. We have amps available for recording,
but you are also welcome to bring your own.
- Bassist:
Bring your bass, any effects pedals, picks, cables and extra strings.
Bass guitar is almost always recorded directly through the board, so
a bass amp is not necessary.
- Drummer:
At a minimum, bring your cymbals, snare, kick pedal and drumsticks.
We have drum kits available for recording. If you would like to bring
your own drum kit, remember it will add time to the setup.
- Vocalist:
If you have a favorite vocal mic, bring it to the session. Bring your
lyrics even if you have them memorized!
- Recording
Media: If you already have and want to use your own DAT cassette and/or
regular cassettes, remember to bring them.
- Food/Beverages:
You may bring snacks or beverages to the session (within reason). We
also have bottled water, iced tea, soda, chips and candy bars for sale,
and there are also several restaurants in the area that deliver (including
a great Mexican restaurant across the street).
- Consider
leaving friends and fans at home. Extra people may distract you and
in the long run cost you money in wasted studio time. Our studio is
not set up for large groups - we have "standing room only"
for anyone beyond a couple of guests.
In the Studio
- Introduce
all band members to the engineer and discuss your plans for the session
(songs, order, length, anything out of the ordinary). Know what kind
of sound you're going for.
- TUNE
YOUR INSTRUMENTS! Guitarists and bassists should all tune with the same
tuner, and drummers should tune their drumheads. If it's out of tune
for the performance, it will be out of tune on your final mix.
- When
ending a song, WAIT until the engineer tells you it's OK to talk, which
can seem like forever. Too often, someone yells out "Woohoo!"
while the last note or cymbal is still ringing and ruins the take.
- When
you mess up, and you will because everyone does in the studio, don't
let it get to you. Some people really get affected by a bad take, and
it usually shows in the next take, not usually for the better. We have
the luxury of being able to press "rewind" and go again -
a bad take is not the end of the world!
- The best
mix is achieved by an excellent recording. A "fixing it in the
mix" attitude will make it harder to get the final product right.
A common misconception is that a lot of reverb or delay will make a
bad track sound good. Nothing could be further from the truth. An out-of-tune
note with a huge amount of reverb on it gives you a lot of out-of-tune
reverb! Remember: a bad track will always stick out. No amount of effects
or anything else will make it sound better. The only way to fix it is
to remove or replay it.
The Mixing Session
- This
is the time when you will "mix down" the 16 tracks to 2-track
CD-R. This is your final stereo master and will be the last chance to
get everything sounding exactly right. After the mixdown there is no
going back except for re-mixing, which is mixing the whole song all
over again.
- Mixing
has three stages. First, you go through each recorded track and adjust
the sound so that the instrument (or whatever) sounds as good as possible.
Secondly, the effects are added. Effects are things like reverbs, delays,
flangers, phasers, compression, gating, and all the other wonderful
"toys" that modern technology has provided for us. The third
part of mixdown is the actual balancing of all the tracks together to
get the best blend. Levels will have to be adjusted, and some tracks
will have to be turned off and on at particular times during the song.
- Your
most important asset in the mixing session is having "fresh ears."
Get a good night's sleep and make sure your ears are rested before the
mixing session.
- Your
worst enemy at the mixing session is a short attention span. The number
one mistake bands make when mixing (especially younger bands) is losing
interest halfway through mixing the first song, goofing off for the
rest of the mixing session assuming the engineer will take over and
make all of the mixing decisions for them, then complaining later that
the mix isn't what they wanted. Remember that this is YOUR mix - be
prepared to sit still for a long time and hear your songs over and over
and over again. Stay involved.
Some Final Things
to Remember
- Live
sound and recorded sound are two completely different worlds. The sound
you have when you play live will change when you play in a studio.
- Be open
to suggestion if you are new to the studio, and don't think you have
to try a certain complex recording technique just because you read in
Guitar Player that Smashing Pumpkins used it. Each song is unique and
must be recorded in a fitting way.
- The quality
of your recording is directly related to the quality of your instruments.
In other words, a crappy drumset or guitar will still sound like a crappy
drumset or guitar no matter how good the engineer or recording equipment.
Use the best quality instruments you can!
- The quality
of your recording is directly related to the quality of your performance.
In other words, don't expect the technology to make something sound
fantastic if it's badly played. You can't polish a turd!
- Above
all, treat the engineer with respect. His job is to make you sound good
- do what you can to make that job easier. Remember that he is the expert
on his equipment, placement of people and mics, and how best to capture
the sound. Follow his instructions on where to stand, what not to move
or touch, when it is and isn't OK to play or talk, etc. Temper tantrums,
rough-housing, obnoxious yelling, drunkenness, and drug use are all
unacceptable behavior in the studio.
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